BioShock 4 Should Go Its Own Way, Says Jordan Thomas
According to Jordan Thomas, formerly a 2 K Games employee responsible for developing the next BioShock game, BioShock 4 should break free from its predecessors ‘ chains and make more effort to be distinct. Before now, Thomas has been working on every BioShock game.
As Bioshock Infinite pointed out so handily, there’s a theme going through the Bioshock series that gets even more pronounced with each game: there’s always a man, there’s always a city, and there’s always a lighthouse. All the different games draw inspiration from each other.
Thomas believes, however, that the next installment of Bioshock must be “unbound,” which he hopes would help make the game even better. While all the Bioshock games have received positive reviews (even Bioshock 2 has received a milder one than the other games while receiving a positive reception), the ever-present theme may require a break.
While this may be narratively contradictory because Bioshock Infinite raised the existence of multiverses that were all connected by the three concepts of man, lighthouse, community, ideally Cloud Chamber, working on the upcoming Bioshock 4 title, will be able to break away from it in a credible way.
Because Thomas has previously worked on every game of Bioshock, including working as Creative Director on Bioshock 2, he is probably in the best position to give an opinion on what he thinks the next game needs of Bioshock.
Since there has been no hint what Bioshock 4 is going to be about, like where it is going to happen or what the story is going to be like, we’ll just have to wait and see until the game is fully announced to see what new direction it’s going to go in, if anything.
All we can do in the meantime is to wait and see how the game turns out.